Test Page

Things I do:

- Narrative Direction: Enriching a game's lore with clear themes and fresh ideas, while giving due respect to a wide range of cultures in a fictional setting.

Example: Trailers and samples for For Honor, a AAA live game. 

- Narrative Design: Notably by designing new ways to express a character's inner life interactively.

Examples: My solo games such as 'Not Interested' (a 5-min game about romantic rejection) and 'all those times' (a 5-min game about hands, love, and little moments in between). 

Game Writing: Bringing multidimensional characters and stories to life, whether for an existing IP or on original concepts.

Example: Notes about my work at ZA/UM (Disco Elysium's studio) as a writer/narrative designer.

Mentorship, public speaking & teaching: Providing guidance to junior colleagues, students, and aspiring creatives.

Examples: I've taught about game design and narrative design at universities and game schools over the past 5 years. I've also made a list of tools related to narrative games, and an interactive matrix about choices in narrative games to explain my work.