About me

My career began as a writer for all sorts of media. I have learned how to code and make art over the years.

I have released small games as a solo dev and have several projects ongoing.

My peers say I'm good at scoping, iterating quickly, and having a clear creative vision. I enjoy helping others achieve the same things.


Experience: 10+ years in the video games industry. Several years as a freelance screenwriter (TV, cartoons, animated movie etc.)

Roles I've had: Localization Editor, Game Designer, Narrative Designer, Game Writer, Narrative Director, Narrative Consultant.

Games: AAA live game (4 years on For Honor, Ubisoft Montreal), narrative games (2 years at ZA/UM on 2 unnanounced projects), mobile and small indies (4+ years as a freelance writer and consultant).

Recent/current works: Completed a research-creation project (PhD) about emotions in narrative games. Teaching Game Design to postgrads. Freelancing for various clients. (Canada Media Funds, indie studios etc.)

Languages: English, French, Vietnamese, Spanish & Italian (working proficiency for these last two). I also know a lil' bit of Latin and Japanese.

Game engines & tools: Godot, Ink, UE5 (Unreal Fellowship: Games 2024), Twine, Confluence, Miro, AFFiNE, Jira, Scrivener etc.
 
Programming languages: GDScript, basics of Javascript and C#. Also HTML and CSS. I am a quick learner.

Art tools: MagicaVoxel, Krita, Inkscape, Photoshop (basics) etc.
 

What I need to thrive:

  • Safety
  • Learning
  • Autonomy

What I value:

  • Curiosity
  • Compassion
  • Honesty

How I like to work with others:

  • A relaxed way of communicating. Not too formal while staying within the boundaries of everyone's personal preferences and cultural backgrounds.
  • Written communication is my favorite, but open to calls or in-person meetings, especially for brainstorming or making formal decisions.
  • Giving and receiving feedback on a regular basis.
  • Knowing what I need to do, who can take over my responsibilities if anything goes wrong, and who makes the final decisions.

What I cannot work on:

  • Projects using generative AI tools
  • Stories that promote gun violence or war crimes