Media

Publications

  • Playfully Mundane: Designing affective micro-interactions in narrative-driven video games, 2026My PhD dissertation (games research-creation) will be soon available to read in open access. 
  • A Chair Left empty, 2026: A personal essay about grief, interactive narrative and choices that can't be made anymore. It was published in 2026 in Inkle's Game Narrative Kaleidoscope. My essay is free to read here, but you can also buy a physical version of the book or the e-book to read 100+ more essays about the craft of game writing and narrative design.

Public speaking

  • (FR) "Design narratif: l'état des lieux", 4th Space Concordia University, 2026: Une présentation brève de mon travail sur Conversation Starters, un micro-prototype de jeu narratif commence à 38:00 de la vidéo. 

 

Press

Concordia’s Behaviour Interactive Scholarships fuel new waves of creation in game design (Vanessa Hauguel, 2025): An overview of Conversation Starters, one of my projects that won a Behaviour Interactive Scholarship in Game Design Research in 2025.

The Asian women representation in For Honor (Marion Mỹ-Anh Baxerres, 2021): An interview of the For Honor's development team about our work on feminine Asian characters in For Honor, a multiplayer game by Ubisoft.

Élise Trinh won the residence CQAM/TURBULENT – 2017: A press release announcing the residency I won in 2017 for Buried Wounds, an interactive graphic novel project.