PhD Devblog
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When thinking about ordinary moments and gestures that are emotionally charged, taking someone’s hand came to my mind very quickly. As I am focusing on micro-interactions in story-driven games for my research-creation PhD, I’ve tried to design something that would require the least amount of inputs, while telling a mundane story between two people. Using
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I usually define myself as a “character-driven” type of writer. But while studying screenwriting more than a decade ago, my characters were often deemed too complex, if not downright incomprehensible. I guess it was a mix of twenty-something-me being in love with sophistication (one of the many avoidant/defensive strategies I used to have, to avoid
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This is a very WIP of a thing I’ve had in mind for quite some time. I find matrixes handy to present a spectrum of concepts and ideas (and I’m like into 3D matrixes actually but I’ll get to it in a future version maybe). A few more notes: (as of December 2024)
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Preliminary design notes about my 1st vignette (PhD experiment). A short interactive story about romantic rejection.



